FUNERAL MARCH | Elevator
[Your team stands in a solid glass rocket-looking elevator, which lunges upwards at the speed of sound before stopping to suspend you in the colorful galactic sky usually lingering above. you can see the rocket-elevators of the other teams around you. the Outer Lord's deep voice comes in on a a scratchy intercom.]
I believe I once read on the internet that the greatest fear associated with elevators is plunging to the lowest floor. That is and isn't the case for you today. This elevator will raise you to the starry heavens that I adore nearly as much as the palace.
—but you don't want that. The higher you go, the less oxygen you have. These elevators aren't sealed as tightly as they ought to be, so you will lose oxygen—which you need to live, in case you were not aware.
However, should nobody reach the top, I will simply plummet the teams that are quite low back down to the planet. Don't worry, my palace will survive.
To summarize my point, you want to keep your elevator as low as possible and other elevators as high as possible to live past this trial.
[★ Every round teams can choose to raise any team 3 levels, including their own team.
★ Every round teams can choose to lower any team 1 level, excluding their own team.
IT'S OPPOSITE OF USUAL ELEVATOR GAME! No matter what, two teams must suffer.
higher = bad! unless you hover below the top long enough for teams at the bottom to plummet, then yay!
lower = good! unless you reach round 5 with 0 teams at the top, then oh no!]
I believe I once read on the internet that the greatest fear associated with elevators is plunging to the lowest floor. That is and isn't the case for you today. This elevator will raise you to the starry heavens that I adore nearly as much as the palace.
—but you don't want that. The higher you go, the less oxygen you have. These elevators aren't sealed as tightly as they ought to be, so you will lose oxygen—which you need to live, in case you were not aware.
However, should nobody reach the top, I will simply plummet the teams that are quite low back down to the planet. Don't worry, my palace will survive.
To summarize my point, you want to keep your elevator as low as possible and other elevators as high as possible to live past this trial.
[★ Every round teams can choose to raise any team 3 levels, including their own team.
★ Every round teams can choose to lower any team 1 level, excluding their own team.
IT'S OPPOSITE OF USUAL ELEVATOR GAME! No matter what, two teams must suffer.
higher = bad! unless you hover below the top long enough for teams at the bottom to plummet, then yay!
lower = good! unless you reach round 5 with 0 teams at the top, then oh no!]

R1
THE TRIAL ENDS AFTER TWO TEAMS REACH ZONE 15 OR FIVE ROUNDS. If 0 teams reach Zone 15 by the fifth round, the two lowest teams are instead plummeted to their death. If only 1 team reaches Zone 15, only the lowest team will be plummeted.
DECISION
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
We could play "fair" and distribute things evenly across rounds, but things might end up stacking quickly after the first one or two.
Re: DISCUSSION
Re: DISCUSSION
It's risky, too.
[looks outside, arms folded tightly]
We need to pick a team and target them until they reach the top.
Re: DISCUSSION
Who knows, perhaps they will be of use to you in this trial.
Assuming you do not crash land to your death in this glass coffin, that is.
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
And in terms of odds, it's more likely that Pathetique will be targeted by other teams, since they're at the top right now.
Re: DISCUSSION
Re: DISCUSSION
[idly glancing at their elevator]
At any rate, we should probably lower them, yes?
Re: DISCUSSION
Re: DISCUSSION
Then it's settled! Any preference about who we should raise, then?
Re: DISCUSSION
Re: DISCUSSION
...but it should be fine this time. I'm not opposed to raising Pathetique if neither of you are.
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Pathetique it is, then.
Re: DECISION
Lower O Fortuna 1 level.
R2
THE TRIAL ENDS AFTER TWO TEAMS REACH ZONE 15 OR FIVE ROUNDS. If 0 teams reach Zone 15 by the fifth round, the two lowest teams are instead plummeted to their death. If only 1 team reaches Zone 15, only the lowest team will be plummeted.
A hologram appears, depicting everyone's location and the log of previous choices after round 1.
DECISION
DISCUSSION
Re: DISCUSSION
So pretty much as expected...
Re: DISCUSSION
I think we should repeat what we did before. We should be fine.
Re: DISCUSSION
Fine by me.
Re: DISCUSSION
Re: DECISION
Lower O Fortuna 1 level.
FINAL RESULTS
[BING BONG~ ♫]
"The trial has ended. You will be evacuated safely to the palace in approximately five minutes."
The hologram appears, once again depicting everyone's current location and the log of the last choices.
Re: FINAL RESULTS
Re: FINAL RESULTS
that sure is a thing that's happening
O Fortuna dying is, too, but not in a flashy way
nts talk to dad after this]