7/3, SATURDAY 2:30PM EST
Jul. 3rd, 2021 02:29 pmPREMISE
Enter a room, deal with a thing, then go in... another room!
STATS
Bravery = STRENGTH AND SPIRIT!
Wit = BRAINPOWER!
Charm = MAGIC? APPEAL?
Quest = YOUR ABILITY TO EXPLORE!
All in all, you'll be told when to roll, but this is there in case anyone wants to know.
ITEMS
Blade: Once in each [Room] you may add 1D6 to your OWN Attack.
Medkit: Once in each [Room] you may attempt to heal someone for 1D6 HP.
Rod: Once in each [Room] you may roll 1D6 to assign a random status effect to living creature.
Bow: Once in each [Room] you may roll 1D6 to aid in evading a trap OR attack. We don't know why this bow does this, but it does.
OTHER NOTES
- Characters do not have access to stigmas or their own abilities.
- Characters have been changed into outfits FITTING of their class!
- They do not have any other items than listed, and they have no other effects on their person when they arrive.
Enter a room, deal with a thing, then go in... another room!
STATS
Bravery = STRENGTH AND SPIRIT!
Wit = BRAINPOWER!
Charm = MAGIC? APPEAL?
Quest = YOUR ABILITY TO EXPLORE!
All in all, you'll be told when to roll, but this is there in case anyone wants to know.
ITEMS
Blade: Once in each [Room] you may add 1D6 to your OWN Attack.
Medkit: Once in each [Room] you may attempt to heal someone for 1D6 HP.
Rod: Once in each [Room] you may roll 1D6 to assign a random status effect to living creature.
Bow: Once in each [Room] you may roll 1D6 to aid in evading a trap OR attack. We don't know why this bow does this, but it does.
OTHER NOTES
- Characters do not have access to stigmas or their own abilities.
- Characters have been changed into outfits FITTING of their class!
- They do not have any other items than listed, and they have no other effects on their person when they arrive.