TUESDAY LABYRINTH
STATS
Bravery = STRENGTH AND SPIRIT!
Wit = BRAINPOWER!
Charm = MAGIC? APPEAL?
Quest = YOUR ABILITY TO EXPLORE!
All in all, you'll be told when to roll, but this is there in case anyone wants to know.
ITEMS
Blade: Once in each [Room] you may add 1D6 to your OWN Attack.
Medkit: Once in each [Room] you may attempt to heal someone for 1D6 HP.
Rod: Once in each [Room] you may roll 1D6 to assign a random status effect to living creature.
Bow: Once in each [Room] you may roll 1D6 to aid in evading a trap OR attack. We don't know why this bow does this, but it does.
OTHER NOTES
- Characters do not have access to stigmas or their own abilities.
- Characters have been changed into outfits FITTING of their class!
- They do not have any other items than listed, and they have no other effects on their person when they arrive.
Bravery = STRENGTH AND SPIRIT!
Wit = BRAINPOWER!
Charm = MAGIC? APPEAL?
Quest = YOUR ABILITY TO EXPLORE!
All in all, you'll be told when to roll, but this is there in case anyone wants to know.
ITEMS
Blade: Once in each [Room] you may add 1D6 to your OWN Attack.
Medkit: Once in each [Room] you may attempt to heal someone for 1D6 HP.
Rod: Once in each [Room] you may roll 1D6 to assign a random status effect to living creature.
Bow: Once in each [Room] you may roll 1D6 to aid in evading a trap OR attack. We don't know why this bow does this, but it does.
OTHER NOTES
- Characters do not have access to stigmas or their own abilities.
- Characters have been changed into outfits FITTING of their class!
- They do not have any other items than listed, and they have no other effects on their person when they arrive.

Heading RIGHT
Strix will attempt to go first to check for traps this time. ]