Celestrials ★ Mod ([personal profile] starmods) wrote2021-07-01 07:22 pm

7/1 THURSDAY

PREMISE

Enter a room, deal with a thing, then go in... another room!


STATS

Bravery = STRENGTH AND SPIRIT!
Wit = BRAINPOWER!
Charm = MAGIC? APPEAL?
Quest = YOUR ABILITY TO EXPLORE!

All in all, you'll be told when to roll, but this is there in case anyone wants to know.


ITEMS

Blade: Once in each [Room] you may add 1D6 to your OWN Attack.

Medkit: Once in each [Room] you may attempt to heal someone for 1D6 HP.

Rod: Once in each [Room] you may roll 1D6 to assign a random status effect to living creature.

Bow: Once in each [Room] you may roll 1D6 to aid in evading a trap OR attack. We don't know why this bow does this, but it does.

OTHER NOTES

- Characters do not have access to stigmas or their own abilities.

- Characters have been changed into outfits FITTING of their class!

- They do not have any other items than listed, and they have no other effects on their person when they arrive.

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