7/1 THURSDAY
PREMISE
Enter a room, deal with a thing, then go in... another room!
STATS
Bravery = STRENGTH AND SPIRIT!
Wit = BRAINPOWER!
Charm = MAGIC? APPEAL?
Quest = YOUR ABILITY TO EXPLORE!
All in all, you'll be told when to roll, but this is there in case anyone wants to know.
ITEMS
Blade: Once in each [Room] you may add 1D6 to your OWN Attack.
Medkit: Once in each [Room] you may attempt to heal someone for 1D6 HP.
Rod: Once in each [Room] you may roll 1D6 to assign a random status effect to living creature.
Bow: Once in each [Room] you may roll 1D6 to aid in evading a trap OR attack. We don't know why this bow does this, but it does.
OTHER NOTES
- Characters do not have access to stigmas or their own abilities.
- Characters have been changed into outfits FITTING of their class!
- They do not have any other items than listed, and they have no other effects on their person when they arrive.
Enter a room, deal with a thing, then go in... another room!
STATS
Bravery = STRENGTH AND SPIRIT!
Wit = BRAINPOWER!
Charm = MAGIC? APPEAL?
Quest = YOUR ABILITY TO EXPLORE!
All in all, you'll be told when to roll, but this is there in case anyone wants to know.
ITEMS
Blade: Once in each [Room] you may add 1D6 to your OWN Attack.
Medkit: Once in each [Room] you may attempt to heal someone for 1D6 HP.
Rod: Once in each [Room] you may roll 1D6 to assign a random status effect to living creature.
Bow: Once in each [Room] you may roll 1D6 to aid in evading a trap OR attack. We don't know why this bow does this, but it does.
OTHER NOTES
- Characters do not have access to stigmas or their own abilities.
- Characters have been changed into outfits FITTING of their class!
- They do not have any other items than listed, and they have no other effects on their person when they arrive.

PLEASE OOCLY SELECT YOUR CLASS FOR YOUR CHARACTER
Bravery: 4
Wit: 1
Charm: 1
Quest: 2
DOCTOR - armed with a medkit, capitalizes on healing
Bravery: 1
Wit: 4
Charm: 2
Quest: 1
MAGE-R - armed with a rod, capitalizes on inflicting status effects
Bravery: 1
Wit: 2
Charm: 4
Quest: 1
RANGER - armed with a bow, capitalizes on evading danger
Bravery: 2
Wit: 1
Charm: 1
Quest: 4
Re: PLEASE OOCLY SELECT YOUR CLASS FOR YOUR CHARACTER
Re: PLEASE OOCLY SELECT YOUR CLASS FOR YOUR CHARACTER
ROOM 1
But, there are three books that stand out: a red one, a green one, and a blue one.
A sign above says "Pick one book."
There is a door leading north.
There is a door leading west.
Re: ROOM 1
Only one? Really?
[Looking to see which book is thickest]
Re: ROOM 1
jerking up to sit with a harsh gasp, gripping her throat while celeste does that. ]
Whh....
[ a... pause... and looks up at her ]
-- Celeste-san?
Re: ROOM 1
[Kneeling beside her, is her neck hurting again?]
Re: ROOM 1
but her neck looks fine... she looks kind of dazed. ]
... it's just you this time?
Re: ROOM 1
Re: ROOM 1
[ she rubs her neck with a perplexed expression, but shakes her head and slowly gets up, grabbing her medkit. ]
... sorry. I must have dreamed it.
Re: ROOM 1
[Offering her a hand up]
Re: ROOM 1
Maybe. ... but I definitely died, so I had to have dreamed it.
... there's books here?
Re: ROOM 1
Right. There are. I was thinking of going for the green one.
Re: ROOM 1
That's fine by me. ... be careful it isn't a trap, okay?
Re: ROOM 1
[CAREFULLY going for green]
Re: ROOM 1
As you pull it from the shelf, it opens to a page with a gorgeous vine illustration, with a caption below it:
"To sow the seeds of discord is to ▇▇▇▇▇▇▇▇▇. In order to ▇▇▇▇▇▇▇▇▇▇▇▇ room, each person must confess one thing that distresses them."
...the rest of the message is blotted with ink.
Just then the doors leading into the other rooms are covered with thick vines.]
Re: ROOM 1
Re: ROOM 1
-- eh? ... we're locked in now?
[ then looks back at the book, frowning. ]
...
... having to have a serious conversation with my mother? That's pretty distressing.
Re: ROOM 1
Talking to that woman is troublesome, I get that.
Re: ROOM 1
[ ... maybe the north door, then ]
ROOM 2
They look at you blankly, like they're waiting for something.
Or assessing you very critically.
Please roll 2D6 + Charm
There's only a door headed north.
And there's the door that you just came from.
Re: ROOM 2
penguins... ]
Re: ROOM 2
Uh, hi penguins?