7/1 THURSDAY
PREMISE
Enter a room, deal with a thing, then go in... another room!
STATS
Bravery = STRENGTH AND SPIRIT!
Wit = BRAINPOWER!
Charm = MAGIC? APPEAL?
Quest = YOUR ABILITY TO EXPLORE!
All in all, you'll be told when to roll, but this is there in case anyone wants to know.
ITEMS
Blade: Once in each [Room] you may add 1D6 to your OWN Attack.
Medkit: Once in each [Room] you may attempt to heal someone for 1D6 HP.
Rod: Once in each [Room] you may roll 1D6 to assign a random status effect to living creature.
Bow: Once in each [Room] you may roll 1D6 to aid in evading a trap OR attack. We don't know why this bow does this, but it does.
OTHER NOTES
- Characters do not have access to stigmas or their own abilities.
- Characters have been changed into outfits FITTING of their class!
- They do not have any other items than listed, and they have no other effects on their person when they arrive.
Enter a room, deal with a thing, then go in... another room!
STATS
Bravery = STRENGTH AND SPIRIT!
Wit = BRAINPOWER!
Charm = MAGIC? APPEAL?
Quest = YOUR ABILITY TO EXPLORE!
All in all, you'll be told when to roll, but this is there in case anyone wants to know.
ITEMS
Blade: Once in each [Room] you may add 1D6 to your OWN Attack.
Medkit: Once in each [Room] you may attempt to heal someone for 1D6 HP.
Rod: Once in each [Room] you may roll 1D6 to assign a random status effect to living creature.
Bow: Once in each [Room] you may roll 1D6 to aid in evading a trap OR attack. We don't know why this bow does this, but it does.
OTHER NOTES
- Characters do not have access to stigmas or their own abilities.
- Characters have been changed into outfits FITTING of their class!
- They do not have any other items than listed, and they have no other effects on their person when they arrive.

Re: ROOM 1
As you pull it from the shelf, it opens to a page with a gorgeous vine illustration, with a caption below it:
"To sow the seeds of discord is to ▇▇▇▇▇▇▇▇▇. In order to ▇▇▇▇▇▇▇▇▇▇▇▇ room, each person must confess one thing that distresses them."
...the rest of the message is blotted with ink.
Just then the doors leading into the other rooms are covered with thick vines.]
Re: ROOM 1
Re: ROOM 1
-- eh? ... we're locked in now?
[ then looks back at the book, frowning. ]
...
... having to have a serious conversation with my mother? That's pretty distressing.
Re: ROOM 1
Talking to that woman is troublesome, I get that.
Re: ROOM 1
[ ... maybe the north door, then ]