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Disclaimer: Being as Celestrials is a game run from the deep recesses of my heart, I cannot promise I will accept every suggestion, especially if it disagrees with what I have in mind for this game, but I will always give a suggestion thorough consideration.
Comments are not screened; if you'd prefer to suggest something in private, email me at celestrials.mods at gmail dot com.
★ If you'd like to see a certain trial run in Celestrials, or you're pining for a trial with elements of X and Y, please feel free to suggest it here!★ For those who would like to run your own game—I mean, trial—in Celestrials, please hit me up on discord or fire an email to celestrials.mods at gmail dot com.
★ Any suggestions for the game of Celestrials at large are welcome. Just bear in mind that if I do decide to go "okay, yes, that's a good idea!" I likely wouldn't implement it until the next round.


no subject
1. Constellations having two way, direct communication with their incarnation (this costs a coin fee to buy it but then it's basically a constant DM between sponsor and incarnation)
2. Incarnations can sense their sponsor's moods and vis a versa
3. Constellations can take over and control their incarnation's body (with permission) which comes with obvs a power boost, but it is limited and uh risks destroying the incarnation's body the longer the possession lasts
4. Place bets with other constellations to increase their own wealth