O FORTUNA | Elevator
[Your team stands in a solid glass rocket-looking elevator, which lunges upwards at the speed of sound before stopping to suspend you in the colorful galactic sky usually lingering above. you can see the rocket-elevators of the other teams around you. the Outer Lord's deep voice comes in on a a scratchy intercom.]
I believe I once read on the internet that the greatest fear associated with elevators is plunging to the lowest floor. That is and isn't the case for you today. This elevator will raise you to the starry heavens that I adore nearly as much as the palace.
—but you don't want that. The higher you go, the less oxygen you have. These elevators aren't sealed as tightly as they ought to be, so you will lose oxygen—which you need to live, in case you were not aware.
However, should nobody reach the top, I will simply plummet the teams that are quite low back down to the planet. Don't worry, my palace will survive.
To summarize my point, you want to keep your elevator as low as possible and other elevators as high as possible to live past this trial.
[★ Every round teams can choose to raise any team 3 levels, including their own team.
★ Every round teams can choose to lower any team 1 level, excluding their own team.
IT'S OPPOSITE OF USUAL ELEVATOR GAME! No matter what, two teams must suffer.
higher = bad! unless you hover below the top long enough for teams at the bottom to plummet, then yay!
lower = good! unless you reach round 5 with 0 teams at the top, then oh no!]
I believe I once read on the internet that the greatest fear associated with elevators is plunging to the lowest floor. That is and isn't the case for you today. This elevator will raise you to the starry heavens that I adore nearly as much as the palace.
—but you don't want that. The higher you go, the less oxygen you have. These elevators aren't sealed as tightly as they ought to be, so you will lose oxygen—which you need to live, in case you were not aware.
However, should nobody reach the top, I will simply plummet the teams that are quite low back down to the planet. Don't worry, my palace will survive.
To summarize my point, you want to keep your elevator as low as possible and other elevators as high as possible to live past this trial.
[★ Every round teams can choose to raise any team 3 levels, including their own team.
★ Every round teams can choose to lower any team 1 level, excluding their own team.
IT'S OPPOSITE OF USUAL ELEVATOR GAME! No matter what, two teams must suffer.
higher = bad! unless you hover below the top long enough for teams at the bottom to plummet, then yay!
lower = good! unless you reach round 5 with 0 teams at the top, then oh no!]
R1
THE TRIAL ENDS AFTER TWO TEAMS REACH ZONE 15 OR FIVE ROUNDS. If 0 teams reach Zone 15 by the fifth round, the two lowest teams are instead plummeted to their death. If only 1 team reaches Zone 15, only the lowest team will be plummeted.
DECISION
Re: DECISION
1 floor down: Funeral March
DISCUSSION
Re: DISCUSSION
—Endless Night.
Re: DISCUSSION
Hm. Three for Pathetique? Since they're the other team at the top of the rankings.
Re: DISCUSSION
One lower—for Funeral March?
no subject
no subject
. . . Funeral March has one of ours. Zvezda's and mine. We've agreed to protect each other when we can—to help each other win.
no subject
no subject
R2
THE TRIAL ENDS AFTER TWO TEAMS REACH ZONE 15 OR FIVE ROUNDS. If 0 teams reach Zone 15 by the fifth round, the two lowest teams are instead plummeted to their death. If only 1 team reaches Zone 15, only the lowest team will be plummeted.
A hologram appears, depicting everyone's location and the log of previous choices after round 1.
DECISION
Re: DECISION
DISCUSSION
Re: DISCUSSION
Pathetique, again. Then Ode to Joy next.
Re: DISCUSSION
. . . They—reciprocated. We only went up five floors.
Re: DISCUSSION
Nice to have allies, isn't it?
Re: DISCUSSION
Then, we'll give them our support again, yes?
no subject
no subject
no subject
FINAL RESULTS
[BING BONG~ ♫]
"The trial has ended. Your bodies will be delivered back to the palace in approximately five minutes."
Before you die the hologram appears, once again depicting everyone's current location and the log of the last choices.
(cw suicide ideation)
perhaps it's better this way, to die tragically, beautifully, nobly. at the hands of others' judgment, rather than her own cowardice. it hurts, but it should hurt, maybe. she'll die up here, miserable, the only relief that she won't die here alone—but then she'll be done. thank goodness it's over.
as her consciousness drifts, she thinks,
oh, she's so sorry, zvezda. ]
Re: (cw suicide ideation)